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The Art of Designing for Web
A plain-language look at designing for browsers: how layout, responsiveness, on-screen type, loading speed and navigation shape a page people can actually use.
Craft And Practice
Designing for web, mobile, print and user experience, plus tool types.
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A plain-language look at designing for browsers: how layout, responsiveness, on-screen type, loading speed and navigation shape a page people can actually use.
Seven types of tools a graphic designer typically relies on, from vector and raster editors to layout, color, asset and review tools, described without product names.
How clear labels, sensible grouping and helpful error messages make forms easier to complete, and why small design choices decide whether people give up.
How to lay out menus and page levels so visitors can find what they need, with practical guidance on labels, depth, structure and showing location.
Designing for small touch screens: content priority, touch targets, thumb reach, simplified layouts and the practical limits of phones in everyday use.
A general introduction to designing for print: resolution, bleed, color modes, paper choice and proofing, and why paper work needs planning before you start.
What user experience design involves: understanding people, mapping flows, making things usable and testing them, and how visual design supports each step.
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